When you add a new companion the new one will be level 1, so the troops will drop in level to midway between the two.However, companions level up quickly, so this becomes less of an issue. Troops have a level that is the median of your named companions.You start out with one named companion, so the troops will always be their level.Buffs applied by units stack additively.If the bad guys have a unit that reduces damage taken by 50% for one turn, and they have two of them, those will stack to 100% damage reduction.They can’t be hurt for that turn, only for the turns that the ability is on cooldown.The numbers displayed on each side are the total health of the side and the ‘regular’ damage done by each side.For a quick estimate, take your total damage, multiply it by 10, and compare it to the enemy health.If it’s bigger, you’ll kill them in less than 10 turns.Take their damage, multiply it by 10, if it is less than your health you’ll survive at least 10 turns.The various specials can change this drastically, but for the early missions this is a safe guide.The game defaults to the left when it has equal choices.So, if you have a healing or buffing unit, they will always try to buff/heal the unit to their left.Only if that spot is empty will they move to another, trying up and left next, etc.This means that the spot on the left of your melee line is usually the spot that gets attacked the most.Units have a special ability that they use (which then goes on cooldown for some number of turns), and a standard attack.Most attack the nearest enemy, a few attack units at range.The unit descriptions will tell you what they do.The top two rows of 4 slots are the bad guys.The bottom two rows (3 and 2) are your side.The two rows nearest that center line (your row of 3 and the bad guy line of 4 just above) are considered “melee”.If you have a companion that “attacks all enemy in melee” that’s the row they will attack if there are any bad guys in there.When you slide a unit into place, there’s often a red arrow on some number of the bad guys-that shows where the unit’s special attack is going to go.If the unit buffs it’s side, there will be a green triangle over the slots that get buffed, and a green cross if it’s a slot that gets healed. You have to send one named companion to start a mission, and you can send as many of the troops as you want to.Each additional troop costs 1 anima, but it’s worth it (even on the introductory missions that pay 5 anima, you break even).There are introductory missions that lead you through the basics of using them, but here’s a few things that aren’t obvious: The adventure table is an “upgrade” of the previous expansions mission tables.
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